Financial Institutions

The companies of Golden Gateway Innovations, The Archives, and iWays Transport Solutions are companies in the traditional sense, and their resources, contacts, and infrastructure allows them to wield power across the Valley.

The other three groups–The Open Ocean Alliance, The People of the Land, and Sinn and Conn–are marked as financial institutions as a mechanical nod to their own resources, contacts, and the strength of their communities. They are comprised of various interconnected groups, where helping one of them helps them all.

Over time, different groups may join, leave, or transfer between “institutions” depending on actions taken and events occurring during games.

 
 
 
Art by Yann Lee | yannlee.com | Instagram @yawnlee

Art by Yann Lee | yannlee.com | Instagram @yawnlee

The Archives

The Archives is a company that collects and preserves knowledge, which can be accessed for a price. Prints, maps, historical lore, your rival's weaknesses, recipes - it's all there. 

 

The Macalisters

A quiet, unassuming family in the area. The matriarch, Mama Macalister, is known for her fair yet stern demeanor. Not much is known about the family beyond what one can observe when they emerge from their secluded forest. They tend to and care for the masked cow folks, ensuring the preservation of their unique way of life.

 

The Pit

The local casino. A high-stakes establishment where risk and reward collide every night. The identity of its owner remains shrouded in mystery. The face of the place is a grimy, oily-looking man named Frank “The Spike”Graves. If you’re in need of something, seeking work, or just want to catch up on the latest gossip, The Pit is the place to be.

 

People of the Land

The trading connections and camaraderie of the common folk of the Valley have strengthened in the wake of the corporations’ rapid expansion.

 
 

The Open Ocean Alliance

In the wake of the corporations pushing further and faster into any territory and market they can get their hands on, most of the organizations living in the bays, waterways, and oceans around the Valley banded together to protect their interests from the grabbing hands of the Houses.

 
 

Other Local Groups

 
 

Past Groups

 
 

Guidelines For Creating Sister Organizations

Local characters who have attained the skill Master Financial Influence may use it to create their own Sister Organization, which is allied to a Financial Institution of their choice and may affect the Institution’s Standing through requested modules. Please use the form below to request your Sister Organization.

If you already have a Sister Organization and are looking to request a module through them, head on over to the PPRs & PFAs page.

  1. You may only request one M. Financial Influence module per month.

  2. There is a local limit of 1 Sister Organization at a time per player

  3. If in the future you want to replace your Sister Organization, you may do so with an Action Request establishing the new one. The old one will be dissolved. You must wait at least 3 months before you replace your Sister Organization with a new one.

  4. Ex: Presley has founded Conmen Unlimited™  and uses it to ally with Flotsam & Jetsam. After a few months, he decides he no longer supports Flotsam & Jetsam's company goals. He decides to dissolve Conmen Unlimited™ and instead he creates Absolutely Not Thieves Inc., a Sister of The Archives.

  5. Dissolving your Organization multiple times is allowed, but could have narrative consequences.

  6. You as the M. Finance creator have roleplay control over your Sister Organization for as long as you are running them. You may not use them to create mechanics or normal (non-plot) items.

    You do not have control over the Main Financial Institution (F&J, GGI, SCMC, etc)  which your Sister Organization has allied with - rather, you only have the ability to increase their Standing by using your Sister Organization to assist them via requested modules.

For more details on the skill itself, please refer to the skill description in the Core Rulebook.