We are the Northern California chapter of the networked Dystopia Rising LARP game series. You'll spend Friday through Sunday as a post-apocalyptic survivor in a simulated wasteland. During this time, you'll make connections, fight off zombies, and deal with other threats in the apocalypse as your character. 

This game takes place in the fictional settlement of Sinn & Conn Valley, a location with a grim back history filled with violence, conflict, betrayal. Set in the far future, after the Apocalypse left the world riddled with Zombies and other Undead, humanity has been genetically warped by an infection into various strains of mutants and survivors.

The settlement of Sinn & Conn Valley is in a discreet location, kept hidden in the Marble Mountains to the west over the sea. 
Difficult to reach, You need to be cleared through Conner’s Bay and an immense chain linked sea gate on hired boats, once on land the journey up the valley pass is treacherous, best handled by veterans or guides.
Once, a membership only secret to settlement to purchase almost anything you could desire, Sinn and Conn was founded and intended as a haven for wealthy families escaping the Horrors of Vegasia some years ago.
Fairy tales aside, this bold frontier town died as soon as they let the beasts of their past inside their gates. Blinded by greed, and dark faith, this town is now a desiccated corpse filled with rotten survivors braving life under an occupying force known as, “The Children of Abbadon”.

The once lush hills lit with the lights of Carnival amusements are now dark, barren, and burnt. Natural sounds of the flora and fauna are all but gone save for the sad Land Whale songs on the hot breeze at night. Most trees are gone save the ancient Rust Woods, that tower impossibly into the dead sky defending themselves with whipping vines and no natural predators to speak of,  all but one, Sinn and Conn has one, in the dark.
It has never been seen, the apex of all predators, it waits in the dark. It eats your light and then you, it is there waiting too. There will soon be more prey for it.

Beneath the dark mountain sky the air carries the pyre smoke of the devoted, mixed with the salty smell of the sea. The Children of Abbadon own this seaside town, with a clawed gauntlet they rule, forcing marshal law on all life, and as they say, suffering is life.
They keep the town barely alive in their own way, killing it slowly nonetheless. Our streets are filled with empty or infested buildings, and only life can be seen gathering around few establishments. where there is food and a bed, if you can sleep at all.

When you hear the alarm at 11:33pm you should listen to that klaxon’s song, and heed the call. You can still play some games of chance here, but guard your blood while doing so. Saltwise find the land easier than living beneath the dark waters here, and they help keep trade alive with the assistance of the few living outside the sea gates in flotilla shanty towns. You will see all of this and more, pirates, gunslingers, sinners, and con men. You will see lanterns dimly lit and may even hear the last sound of hope die if you are lucky.

Sinn & Conn, as a game location, follows themes that combine post-apocalypse morality, failed attempts at a frontier town, and the survival instincts needed for carrying on in a world overrun by the undead.  There is an active economy filled with crafters, merchants, and mercenaries, cut purses, and even entertainers.
Come if you dare.

 
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"Now we wanna welcome y'all to the Settlement of Sinn & Conn Valley!

Folks round here ain't the most upbeat, truth be tellin' things have been in the shitter since Shivver an' his men rolled through and set up shop on the hill, but as long as you don't try to cheat them carnie sempers at one of their bloody games of chance, or try to tell us our family trade is evil, a lil elbow grease from you new types would do us a good turn.. we could use a few of those to get this place running again..."